//
//  GameObject.h
//  MathMastersAsteroids
//
//  Created by Jordon Phillips on 3/5/10.
//  Copyright 2010 __MyCompanyName__. All rights reserved.
//
//  This class provides an interface for all interactable objects in the game

#import <Foundation/Foundation.h>
#import "Sprite.h"


@interface GameObject : NSObject {
	GLfloat xPos;//the x position of the object from 0-150
	GLfloat yPos;//the y position of the object from 0-100
	Sprite *sprite;//the objects sprite

}

@property (assign)GLfloat xPos;
@property (assign)GLfloat yPos;
@property (retain, nonatomic) Sprite *sprite;
-(void)moveX:(GLfloat)amount;
-(void)moveY:(GLfloat)amount;

@end
